Viewpoint, Filter
Excerpted from notes written on 2019-10-03
Moving forward in a first-person perspective, a list of usable items appears in part of the right side of your view. You can select and equip desired items from this list while continuing to move forward without stopping. In some places, the perspective detaches from you, allowing you to see yourself from an oblique angle looking down, or directly from above. Sometimes, while constraining left-right movement, the world you move in is projected onto a plane we can see, allowing for an overall view.
What should we do if a large rock or tree appears in the view, obscuring the oblique perspective of you moving forward? If you suddenly disappear from view, it might give the impression that you and the viewing perspective have become separated. To mitigate this, we need to somehow prevent the separation of the viewpoint and yourself. Therefore, when an obstacle appears between you and your viewpoint, the obstacle might suddenly disappear, become semi-transparent, or your silhouette's outline might appear through the obstacle.
In some places, only specific objects may appear to glow, or desired paths might be highlighted in different colors. While moving forward, you can simultaneously think about things that don't exist around you, or things you're not looking at, as if you're seeing them, and this immediately reflects in your actions. Resources are being used to diligently fetch and display information about things around you, yet you're not interested in these, but rather in information about things that aren't in front of you. To think based on things you're not looking at, you might need to consider how detailed this information is and how quickly it's updated.